Build order age of empire 28/23/2023 ![]() ![]() To further highlight their strength in camels, they start out with a Camel Scout instead of a Scout Cavalry, which they can train more of them in the Stable in the Feudal Age, and automatically upgrade into the Camel Rider upon reaching the Castle Age. Their cavalry units deal from 20% up to 40% more bonus damage, which makes their Heavy Camel Rider, Hussar, and Siege Elephant more threatening to cavalry, Monks, and buildings, respectively. Their food economy synergizes well with their main strength: camels and cavalry units. Their food efficiency is further improved with their Castle Age unique technology Kshatriyas, which reduces the food cost of their military units. In addition, the Gurjaras also start with two Berry Bushes at their Town Center, giving them an immediate free source of food in the early game. First, the Gurjaras have the ability to garrison herdable animals in Mills for a slow trickle of food, which is similar to the Animal Nursery building seen in Star Wars Galactic Battlegrounds. ![]() The Gurjaras' biggest strength is their food economy, as two of their civilization bonuses and their Castle Age unique technology focuses on food efficiency. 5 Compared advantages and disadvantages. ![]()
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